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RapidGameFramework
Reusable Godot managers for data-driven small games
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Files | |
| file | button_row_pool.gd |
| Reusable fixed-row button pool for HUD bars, action slots, and menu rows. | |
| file | field_menu_controller.gd |
| Reusable active-run menu builder. | |
| file | guidance_panel.gd |
| Small reusable guidance panel for tutorials, lab pages, and active objectives. | |
| file | layout_manager.gd |
| Reusable UI layout helpers for responsive panels, navigation, modals, and scroll shells. | |
| file | pause_overlay_controller.gd |
| Reusable controller for pause overlays. | |
| file | objective_panel.gd |
| Reusable objective checklist renderer for active runs, quests, and tutorials. | |
| file | resource_bar.gd |
| Reusable outlined resource/progress bar renderer. | |
| file | status_feed_manager.gd |
| Reusable stacked toast/status feed for transient game messages. | |
| file | ui_flow_manager.gd |
| Reusable UI flow helpers for focus, tabs, simple screen visibility, and labels. | |
Creates reusable responsive shells, bottom navigation, modal dialogs, save-slot rows, achievement views, pause overlays, density presets, and theme application helpers.