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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable stacked toast/status feed for transient game messages. More...
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Namespaces | |
| namespace | status_feed_manager |
Reusable stacked toast/status feed for transient game messages.
Messages are kept as whole entries, deduped by exact text, wrapped with explicit line breaks, rendered newest-first, and expired after a short duration. Callers provide the parent node and placement rectangle so the feed can be used inside HUDs, playfields, pause overlays, or menus.
Definition in file status_feed_manager.gd.