RapidGameFramework
Reusable Godot managers for data-driven small games
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pause_overlay_controller.gd File Reference

Reusable controller for pause overlays. More...

Go to the source code of this file.

Namespaces

namespace  pause_overlay_controller
 

Variables

 pause_overlay_controller.layout_manager
 
 pause_overlay_controller.ui_flow_manager
 
 pause_overlay_controller.SettingsManagerScript
 
 pause_overlay_controller.owner = owner_node
 Build and attach a pause overlay to the owner.
 
 pause_overlay_controller.popup = layout_manager.create_pause_overlay(actions)
 
 pause_overlay_controller.settings_manager
 Disconnect deferred/menu hooks before freeing an owner in tests or scene teardown.
 
 pause_overlay_controller.Vector2i
 Show the overlay with current theme and text settings applied.
 
 pause_overlay_controller.last_pause_size = size
 
 pause_overlay_controller.size
 
 pause_overlay_controller.popup_size = _default_submenu_size()
 
 pause_overlay_controller.suppress_submenu_return = true
 
 pause_overlay_controller.String
 
 pause_overlay_controller.viewport_size
 
 pause_overlay_controller.loop
 
 pause_overlay_controller.manager
 
 pause_overlay_controller.settings_manager_fallback = SettingsManagerScript.new()
 

Detailed Description

Reusable controller for pause overlays.

Definition in file pause_overlay_controller.gd.