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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable controller for pause overlays. More...
Go to the source code of this file.
Namespaces | |
| namespace | pause_overlay_controller |
Variables | |
| pause_overlay_controller.layout_manager | |
| pause_overlay_controller.ui_flow_manager | |
| pause_overlay_controller.SettingsManagerScript | |
| pause_overlay_controller.owner = owner_node | |
| Build and attach a pause overlay to the owner. | |
| pause_overlay_controller.popup = layout_manager.create_pause_overlay(actions) | |
| pause_overlay_controller.settings_manager | |
| Disconnect deferred/menu hooks before freeing an owner in tests or scene teardown. | |
| pause_overlay_controller.Vector2i | |
| Show the overlay with current theme and text settings applied. | |
| pause_overlay_controller.last_pause_size = size | |
| pause_overlay_controller.size | |
| pause_overlay_controller.popup_size = _default_submenu_size() | |
| pause_overlay_controller.suppress_submenu_return = true | |
| pause_overlay_controller.String | |
| pause_overlay_controller.viewport_size | |
| pause_overlay_controller.loop | |
| pause_overlay_controller.manager | |
| pause_overlay_controller.settings_manager_fallback = SettingsManagerScript.new() | |
Reusable controller for pause overlays.
Definition in file pause_overlay_controller.gd.