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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable outlined resource/progress bar renderer. More...
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Namespaces | |
| namespace | resource_bar |
Reusable outlined resource/progress bar renderer.
Renders a bounded value bar with outline, fill, background, and high-contrast label text. It uses the same green/yellow/red value thresholds as the resource HUD unless a caller explicitly overrides the fill color. It is intentionally node-based so games can use it inside custom playfield overlays without relying on Control theme inheritance.
Definition in file resource_bar.gd.