RapidGameFramework
Reusable Godot managers for data-driven small games
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field_menu_controller.gd File Reference

Reusable active-run menu builder. More...

Go to the source code of this file.

Namespaces

namespace  field_menu_controller
 

Variables

 field_menu_controller.ui_flow_manager
 
 field_menu_controller.popup
 
 field_menu_controller.name
 
 field_menu_controller.content
 
 field_menu_controller.custom_minimum_size
 
 field_menu_controller.title
 
 field_menu_controller.text
 
 field_menu_controller.horizontal_alignment
 
 field_menu_controller.message
 
 field_menu_controller.autowrap_mode
 
 field_menu_controller.Dictionary
 
 field_menu_controller.width
 
 field_menu_controller.height
 
 field_menu_controller.button
 
 field_menu_controller.size_flags_horizontal
 
 field_menu_controller.callback
 
 field_menu_controller.style
 
 field_menu_controller.bg_color
 
 field_menu_controller.border_color
 
 field_menu_controller.content_margin_left
 
 field_menu_controller.content_margin_right
 
 field_menu_controller.content_margin_top
 
 field_menu_controller.content_margin_bottom
 

Detailed Description

Reusable active-run menu builder.

Games provide labels and callbacks for actions such as resume, retry, give-up, settings, or main menu. The controller builds a compact opaque PopupPanel without owning game-specific consequences.

Definition in file field_menu_controller.gd.