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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable UI flow helpers for focus, tabs, simple screen visibility, and labels. More...
Go to the source code of this file.
Namespaces | |
| namespace | ui_flow_manager |
Variables | |
| ui_flow_manager.control | |
Focus the first visible, enabled focusable control under root. | |
| ui_flow_manager.bool | |
| Focus a named control when possible, otherwise fall back to the first focusable control. | |
| ui_flow_manager.target | |
| ui_flow_manager.viewport | |
| ui_flow_manager.nested | |
| ui_flow_manager.focus_mode | |
| ui_flow_manager.ScrollContainer | |
| Show one screen id from a dictionary of id -> Control. | |
| ui_flow_manager.screen | |
| ui_flow_manager.visible | |
| ui_flow_manager.index = 0 | |
Return the next id in a tab/page order after applying delta. | |
| ui_flow_manager.String | |
| Return the visible screen id from an id -> Control dictionary. | |
| ui_flow_manager.value | |
| ui_flow_manager.text | |
| ui_flow_manager.scroll_vertical | |
Reusable UI flow helpers for focus, tabs, simple screen visibility, and labels.
Definition in file ui_flow_manager.gd.