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RapidGameFramework
Reusable Godot managers for data-driven small games
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Persistent research journal for discoveries, failures, and mastery state. More...
Go to the source code of this file.
Namespaces | |
| namespace | codex_manager |
Variables | |
| codex_manager.result_id | |
| Record a successful reaction discovery. | |
| codex_manager.entry | |
| codex_manager.key | |
| Record a failed experiment so players keep useful knowledge. | |
| codex_manager.row | |
| codex_manager.discoveries = state.get("discoveries", {}).duplicate(true) | |
| codex_manager.failed_reactions = state.get("failed_reactions", {}).duplicate(true) | |
| codex_manager.notes = state.get("notes", []).duplicate(true) | |
| codex_manager.reaction_history = state.get("reaction_history", []).duplicate(true) | |
| codex_manager.type_filter | |
| codex_manager.query | |
| codex_manager.haystack | |
Persistent research journal for discoveries, failures, and mastery state.
Definition in file codex_manager.gd.