RapidGameFramework
Reusable Godot managers for data-driven small games
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condition_evaluator.gd File Reference

Reusable condition evaluation for menus, triggers, tutorials, unlocks, AI, objectives, achievements, and data-driven rules. More...

Go to the source code of this file.

Namespaces

namespace  condition_evaluator
 

Variables

 condition_evaluator.Dictionary
 Return true when every condition matches the supplied context dictionary.
 
 condition_evaluator.expected
 
 condition_evaluator.matched = true
 
 condition_evaluator.String
 Return a value from a dictionary using dotted keys such as spell.element.
 
 condition_evaluator.default_value
 Return a value from a dictionary using dotted keys such as spell.element.
 
 condition_evaluator.current = current[part]
 
 condition_evaluator.allowed
 

Detailed Description

Reusable condition evaluation for menus, triggers, tutorials, unlocks, AI, objectives, achievements, and data-driven rules.

Definition in file condition_evaluator.gd.