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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable condition evaluation for menus, triggers, tutorials, unlocks, AI, objectives, achievements, and data-driven rules. More...
Go to the source code of this file.
Namespaces | |
| namespace | condition_evaluator |
Variables | |
| condition_evaluator.Dictionary | |
| Return true when every condition matches the supplied context dictionary. | |
| condition_evaluator.expected | |
| condition_evaluator.matched = true | |
| condition_evaluator.String | |
Return a value from a dictionary using dotted keys such as spell.element. | |
| condition_evaluator.default_value | |
Return a value from a dictionary using dotted keys such as spell.element. | |
| condition_evaluator.current = current[part] | |
| condition_evaluator.allowed | |
Reusable condition evaluation for menus, triggers, tutorials, unlocks, AI, objectives, achievements, and data-driven rules.
Definition in file condition_evaluator.gd.