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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable discovery and save helper for player-authored level JSON. More...
Go to the source code of this file.
Namespaces | |
| namespace | custom_level_library |
Variables | |
| custom_level_library.LevelManager | |
| custom_level_library.level_manager | |
| custom_level_library.String | |
| custom_level_library.root = DEFAULT_ROOT | |
| custom_level_library.Array | |
| custom_level_library.resolved_game = _game_id_for_level(level_data) | |
| custom_level_library.file | |
| custom_level_library.parsed | |
| custom_level_library.Dictionary | |
| custom_level_library.dir | |
| custom_level_library.entry = dir.get_next() | |
| custom_level_library.metadata | |
| custom_level_library.bool | |
| custom_level_library.result = result.replace("__", "_") | |
Reusable discovery and save helper for player-authored level JSON.
Custom content lives alongside each game's data folder: res://data/games/<game_id>/custom_levels/. Games can merge these summaries with their built-in level indexes without caring whether a level came from a static index or the custom-level folder.
Definition in file custom_level_library.gd.