|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Converts common game/world/level JSON sections into entity dictionaries. More...
Go to the source code of this file.
Namespaces | |
| namespace | entity_definition_adapter |
Variables | |
| entity_definition_adapter.Dictionary | |
| Convert a world/level dictionary into entity records. | |
| entity_definition_adapter.exit | |
| entity_definition_adapter.exit_entity | |
| entity_definition_adapter.String | |
| Convert tile/object placement dictionaries into entities. | |
| entity_definition_adapter.raw | |
| entity_definition_adapter.entity | |
| entity_definition_adapter._ : | |
| entity_definition_adapter.text | |
Converts common game/world/level JSON sections into entity dictionaries.
Definition in file entity_definition_adapter.gd.