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RapidGameFramework
Reusable Godot managers for data-driven small games
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Framework-facing alias for the reusable event engine. More...
Go to the source code of this file.
Namespaces | |
| namespace | event_engine |
Framework-facing alias for the reusable event engine.
Existing game code can keep using eventManager while future games can depend on eventEngine as the stable framework name.
Definition in file event_engine.gd.