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RapidGameFramework
Reusable Godot managers for data-driven small games
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Builds reusable per-game settings panels from data definitions. More...
Go to the source code of this file.
Namespaces | |
| namespace | game_settings_panel |
Builds reusable per-game settings panels from data definitions.
Use this for game-specific tuning such as AI difficulty, movement speed, power-up rates, grid step delays, platformer gravity, or assist toggles. Global display/audio/text/theme settings stay in standard_settings_popup.
Definition in file game_settings_panel.gd.