RapidGameFramework
Reusable Godot managers for data-driven small games
Loading...
Searching...
No Matches
game_settings_panel.gd File Reference

Builds reusable per-game settings panels from data definitions. More...

Go to the source code of this file.

Namespaces

namespace  game_settings_panel
 

Variables

 game_settings_panel.DataCacheManager
 
 game_settings_panel.data_cache_manager
 
 game_settings_panel.id
 
 game_settings_panel.Dictionary
 Create a settings panel.
 
 game_settings_panel.Callable
 
 game_settings_panel.root
 
 game_settings_panel.name
 
 game_settings_panel.size_flags_horizontal
 
 game_settings_panel.title_text
 
 game_settings_panel.title
 
 game_settings_panel.text
 
 game_settings_panel.horizontal_alignment
 
 game_settings_panel.row
 
 game_settings_panel.control
 Apply values to an existing controls dictionary.
 
 game_settings_panel.value
 
 game_settings_panel.button_pressed
 
 game_settings_panel.label
 
 game_settings_panel.custom_minimum_size
 
 game_settings_panel.autowrap_mode
 
 game_settings_panel.Label
 
 game_settings_panel.value_label = Label.new()
 
 game_settings_panel.type
 
 game_settings_panel.slider
 
 game_settings_panel.min_value
 
 game_settings_panel.max_value
 
 game_settings_panel.step
 
 game_settings_panel.spin
 
 game_settings_panel.option
 
 game_settings_panel.edit
 
 game_settings_panel._ :
 
 game_settings_panel.check
 
 game_settings_panel.parts
 

Detailed Description

Builds reusable per-game settings panels from data definitions.

Use this for game-specific tuning such as AI difficulty, movement speed, power-up rates, grid step delays, platformer gravity, or assist toggles. Global display/audio/text/theme settings stay in standard_settings_popup.

Definition in file game_settings_panel.gd.