RapidGameFramework
Reusable Godot managers for data-driven small games
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Settings System

Files

file  game_settings_panel.gd
 Builds reusable per-game settings panels from data definitions.
 
file  settings_manager.gd
 Reusable display/audio settings singleton.
 
file  settings_panel_controller.gd
 Reusable binder for settings panels.
 
file  standard_settings_popup.gd
 Builds a reusable embedded settings popup with display, text, theme, and audio controls.
 

Detailed Description

Persists display, audio, theme, text-size, and input-remap settings and applies shared UI preferences.