|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Files | |
| file | game_settings_panel.gd |
| Builds reusable per-game settings panels from data definitions. | |
| file | settings_manager.gd |
| Reusable display/audio settings singleton. | |
| file | settings_panel_controller.gd |
| Reusable binder for settings panels. | |
| file | standard_settings_popup.gd |
| Builds a reusable embedded settings popup with display, text, theme, and audio controls. | |
Persists display, audio, theme, text-size, and input-remap settings and applies shared UI preferences.