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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable display/audio settings singleton. More...
Go to the source code of this file.
Namespaces | |
| namespace | settings_manager |
Reusable display/audio settings singleton.
UI scenes should bind to this manager or the settings panel controller rather than saving settings directly.
Definition in file settings_manager.gd.