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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable binder for settings panels. More...
Go to the source code of this file.
Namespaces | |
| namespace | settings_panel_controller |
Reusable binder for settings panels.
Scenes pass existing UI controls into bind() and this controller wires them to SettingsManager. This keeps main-menu, pause-menu, and in-game settings panels consistent without duplicating option population and signal handlers.
Definition in file settings_panel_controller.gd.