RapidGameFramework
Reusable Godot managers for data-driven small games
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grid_world_manager.gd File Reference

Go to the source code of this file.

Namespaces

namespace  grid_world_manager
 

Variables

 grid_world_manager.world_config = config.duplicate(true)
 
 grid_world_manager.tile_size = max(1.0, float(next_tile_size))
 
 grid_world_manager.cells = rect_to_cells(_rect_from_value(obstacle.get("rect", [])))
 
 grid_world_manager.min_cell
 
 grid_world_manager.max_cell
 
 grid_world_manager.node_id
 Collects a material node on the matching cell and returns the pickup delta.
 
 grid_world_manager.id
 
 grid_world_manager.cell
 
 grid_world_manager.entry
 
 grid_world_manager.requires
 
 grid_world_manager.expected