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RapidGameFramework
Reusable Godot managers for data-driven small games
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Go to the source code of this file.
Namespaces | |
| namespace | grid_world_manager |
Variables | |
| grid_world_manager.world_config = config.duplicate(true) | |
| grid_world_manager.tile_size = max(1.0, float(next_tile_size)) | |
| grid_world_manager.cells = rect_to_cells(_rect_from_value(obstacle.get("rect", []))) | |
| grid_world_manager.min_cell | |
| grid_world_manager.max_cell | |
| grid_world_manager.node_id | |
| Collects a material node on the matching cell and returns the pickup delta. | |
| grid_world_manager.id | |
| grid_world_manager.cell | |
| grid_world_manager.entry | |
| grid_world_manager.requires | |
| grid_world_manager.expected | |