RapidGameFramework
Reusable Godot managers for data-driven small games
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match_manager.gd File Reference

Reusable match/round state for arcade, sports, and duel-style games. More...

Go to the source code of this file.

Namespaces

namespace  match_manager
 

Variables

 match_manager.Array
 Configure a match with player ids and a target score.
 
 match_manager.int
 Award points and return true if the match is now complete.
 
list match_manager.players = []
 Return score for one player.
 
 match_manager.player_id
 
 match_manager.target_score = max(1, score_to_win)
 
int match_manager.round = 1
 
float match_manager.elapsed = 0.0
 
 match_manager.active = false
 Start or resume match timing.
 
str match_manager.winner = ""
 
 match_manager.scores = state.get("scores", {}).duplicate(true)
 

Detailed Description

Reusable match/round state for arcade, sports, and duel-style games.

Definition in file match_manager.gd.