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RapidGameFramework
Reusable Godot managers for data-driven small games
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Fixed-slot power-up inventory for arcade, platformer, and action games. More...
Go to the source code of this file.
Namespaces | |
| namespace | powerup_inventory_manager |
Variables | |
| powerup_inventory_manager.int | |
| powerup_inventory_manager.Dictionary | |
| powerup_inventory_manager.Array | |
| Configure players/owners and the number of fixed slots each owner receives. | |
| powerup_inventory_manager.slot_count = maxi(1, slots) | |
| Saveable state for held power-up inventories. | |
| powerup_inventory_manager.String | |
| Clear one owner or every known owner while preserving fixed slot positions. | |
| powerup_inventory_manager.saved_slots | |
Fixed-slot power-up inventory for arcade, platformer, and action games.
Definition in file powerup_inventory_manager.gd.