|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Reusable save-friendly lifecycle helpers for tactical projectile and area effects. More...
Go to the source code of this file.
Namespaces | |
| namespace | projectile_lifecycle_manager |
Reusable save-friendly lifecycle helpers for tactical projectile and area effects.
Targeting systems decide which cells an ability can affect. This manager owns the effect lifecycle after a card is cast: whether the effect should travel, which cell it visually travels toward, how long it stays active, and when it is ready to resolve. Effects are plain dictionaries so active casts can be saved, restored, and reused by grid RPGs, arcade games, or future tactics prototypes.
Definition in file projectile_lifecycle_manager.gd.