RapidGameFramework
Reusable Godot managers for data-driven small games
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putt_putt_device_manager.gd File Reference

Resolves save-friendly miniature-golf course device interactions. More...

Go to the source code of this file.

Namespaces

namespace  putt_putt_device_manager
 

Variables

 putt_putt_device_manager.Vector2
 
 putt_putt_device_manager.String
 
 putt_putt_device_manager.float
 
 putt_putt_device_manager.normal = Vector2.UP
 
 putt_putt_device_manager.next_velocity = ball_velocity.bounce(normal) * float(object_row.get("bounce", 1.15))
 
str putt_putt_device_manager.message = "Bumper bounce."
 
 putt_putt_device_manager.hit_id = str(object_row.get("id", "bumper"))
 
 putt_putt_device_manager.bool
 
 putt_putt_device_manager.wind_normal = Vector2.LEFT
 
 putt_putt_device_manager.redirect = Vector2(ball_velocity.y, -ball_velocity.x)
 
 putt_putt_device_manager._ :
 

Detailed Description

Resolves save-friendly miniature-golf course device interactions.

Definition in file putt_putt_device_manager.gd.