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RapidGameFramework
Reusable Godot managers for data-driven small games
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Resolves save-friendly miniature-golf course device interactions. More...
Go to the source code of this file.
Namespaces | |
| namespace | putt_putt_device_manager |
Variables | |
| putt_putt_device_manager.Vector2 | |
| putt_putt_device_manager.String | |
| putt_putt_device_manager.float | |
| putt_putt_device_manager.normal = Vector2.UP | |
| putt_putt_device_manager.next_velocity = ball_velocity.bounce(normal) * float(object_row.get("bounce", 1.15)) | |
| str | putt_putt_device_manager.message = "Bumper bounce." |
| putt_putt_device_manager.hit_id = str(object_row.get("id", "bumper")) | |
| putt_putt_device_manager.bool | |
| putt_putt_device_manager.wind_normal = Vector2.LEFT | |
| putt_putt_device_manager.redirect = Vector2(ball_velocity.y, -ball_velocity.x) | |
| putt_putt_device_manager._ : | |
Resolves save-friendly miniature-golf course device interactions.
Definition in file putt_putt_device_manager.gd.