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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable node pool for high-frequency 2D Control-based renderers. More...
Go to the source code of this file.
Namespaces | |
| namespace | render_node_pool |
Reusable node pool for high-frequency 2D Control-based renderers.
Scenes call begin(parent), draw pooled rect/sprite nodes, then call end(). The pool keeps nodes alive, reuses them by stable keys, and hides unused nodes instead of destroying/recreating them every redraw.
Definition in file render_node_pool.gd.