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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable horizontal resource HUD renderer. More...
Go to the source code of this file.
Namespaces | |
| namespace | resource_hud |
Reusable horizontal resource HUD renderer.
The HUD reads resource definitions from resourceManager, supports unicode icons and res:// image paths, renders responsive value bars, and shows resource labels only while a resource is selected.
Definition in file resource_hud.gd.