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RapidGameFramework
Reusable Godot managers for data-driven small games
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Coordinates card shop transactions across economy, pack, inventory, and modifier managers. More...
Go to the source code of this file.
Namespaces | |
| namespace | shop_manager |
Variables | |
| shop_manager.float | |
| Return a rounded price with a reusable markup. | |
| shop_manager.total_price | |
| shop_manager.int | |
| Generate a random singles market from the card library. | |
| shop_manager.singles | |
| shop_manager.card = modifier_manager.apply_instance(card, instance) | |
| shop_manager.Dictionary | |
| Buy and open a pack. | |
| shop_manager.economy_manager | |
| Buy and open a pack. | |
| shop_manager.pack_manager | |
| Buy and open a pack. | |
| shop_manager.card_manager | |
| Buy and open a pack. | |
| shop_manager.inventory_manager | |
| Buy and open a pack. | |
| shop_manager.modifier_manager | |
| Buy and open a pack. | |
| shop_manager.cost | |
| shop_manager.cards | |
| shop_manager.purchased | |
| shop_manager.instance | |
| shop_manager.record | |
| shop_manager.card_id_or_uid | |
| Sell one card instance or base-id card and add its value to the economy. | |
| shop_manager.base_id | |
Coordinates card shop transactions across economy, pack, inventory, and modifier managers.
Also includes generic item buy/sell helpers for games that do not use cards.
Definition in file shop_manager.gd.