RapidGameFramework
Reusable Godot managers for data-driven small games
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top_down_controller_2d.gd File Reference

Go to the source code of this file.

Namespaces

namespace  top_down_controller_2d
 

Variables

 top_down_controller_2d.merged
 
 top_down_controller_2d.next_state
 
 top_down_controller_2d.move = Vector2.ZERO
 
 top_down_controller_2d.speed
 
 top_down_controller_2d.radius
 
 top_down_controller_2d.velocity
 
 top_down_controller_2d.position = _move_axis(position, Vector2(velocity.x * delta, 0), radius, bounds, obstacles)
 
 top_down_controller_2d.current_cell = Vector2i(int(current_cell.x), int(current_cell.y))
 
 top_down_controller_2d.target_cell
 
 top_down_controller_2d.tile_size
 
 top_down_controller_2d.min_cell
 
 top_down_controller_2d.max_cell
 
 top_down_controller_2d.current = candidate
 
 top_down_controller_2d.steps
 
 top_down_controller_2d.step_offset
 
 top_down_controller_2d.candidate
 
 top_down_controller_2d.rect = obstacle
 
 top_down_controller_2d.world_position
 
 top_down_controller_2d.blocked_cell