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RapidGameFramework
Reusable Godot managers for data-driven small games
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Small cache for parsed JSON data used by runtime systems and game scenes. More...
Go to the source code of this file.
Namespaces | |
| namespace | data_cache_manager |
Variables | |
| data_cache_manager.Dictionary | |
| data_cache_manager.int | |
| data_cache_manager.parsed | |
| Return a duplicated parsed JSON dictionary, or an empty dictionary on failure. | |
| data_cache_manager.Array | |
| Return one top-level array from a cached JSON dictionary. | |
| data_cache_manager.data | |
| int | data_cache_manager.cache_hits = 0 |
| Forget one path so it is reparsed on next load. | |
| int | data_cache_manager.cache_misses = 0 |
Small cache for parsed JSON data used by runtime systems and game scenes.
Use this for stable data files that are read often or shared between screens. Editor tools can call clear() or invalidate(path) after saving JSON.
Definition in file data_cache_manager.gd.