RapidGameFramework
Reusable Godot managers for data-driven small games
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sprite_render_manager.gd File Reference

Reusable helpers for drawing sprite-manager textures on custom CanvasItems. More...

Go to the source code of this file.

Namespaces

namespace  sprite_render_manager
 

Variables

 sprite_render_manager.int
 
 sprite_render_manager.Dictionary
 Draw a sprite id into a CanvasItem rect.
 
 sprite_render_manager.metadata
 
 sprite_render_manager.texture
 
 sprite_render_manager.Color
 
 sprite_render_manager.float
 
 sprite_render_manager.id
 
 sprite_render_manager.sprite_options
 
 sprite_render_manager.String
 Draw a canonical-facing sprite rotated toward a velocity/direction vector.
 
 sprite_render_manager.rotation = sprite_manager.rotation_for_vector(direction, base_direction)
 
int sprite_render_manager.draw_calls = 0
 Reset lightweight draw diagnostics for the next measured render pass.
 
int sprite_render_manager.sprite_hits = 0
 
int sprite_render_manager.fallbacks = 0
 
int sprite_render_manager.missing = 0
 
int sprite_render_manager.rotated = 0
 
int sprite_render_manager.requests_recorded = 0
 

Detailed Description

Reusable helpers for drawing sprite-manager textures on custom CanvasItems.

Definition in file sprite_render_manager.gd.