|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Reusable helpers for drawing sprite-manager textures on custom CanvasItems. More...
Go to the source code of this file.
Namespaces | |
| namespace | sprite_render_manager |
Variables | |
| sprite_render_manager.int | |
| sprite_render_manager.Dictionary | |
| Draw a sprite id into a CanvasItem rect. | |
| sprite_render_manager.metadata | |
| sprite_render_manager.texture | |
| sprite_render_manager.Color | |
| sprite_render_manager.float | |
| sprite_render_manager.id | |
| sprite_render_manager.sprite_options | |
| sprite_render_manager.String | |
| Draw a canonical-facing sprite rotated toward a velocity/direction vector. | |
| sprite_render_manager.rotation = sprite_manager.rotation_for_vector(direction, base_direction) | |
| int | sprite_render_manager.draw_calls = 0 |
| Reset lightweight draw diagnostics for the next measured render pass. | |
| int | sprite_render_manager.sprite_hits = 0 |
| int | sprite_render_manager.fallbacks = 0 |
| int | sprite_render_manager.missing = 0 |
| int | sprite_render_manager.rotated = 0 |
| int | sprite_render_manager.requests_recorded = 0 |
Reusable helpers for drawing sprite-manager textures on custom CanvasItems.
Definition in file sprite_render_manager.gd.