RapidGameFramework
Reusable Godot managers for data-driven small games
Loading...
Searching...
No Matches
Namespaces
|
Variables
targeting_manager.gd File Reference
Go to the source code of this file.
Namespaces
namespace
targeting_manager
Variables
targeting_manager.primary_target
targeting_manager.targeting
= {}
targeting_manager.merged
targeting_manager.type
= "projectile"
targeting_manager.max_range
= 1
targeting_manager.landing
targeting_manager._
:
targeting_manager.cell
targeting_manager.current
targeting_manager.from_cell
targeting_manager.target_cell
targeting_manager.direction
targeting_manager.attack_range
= 1
targeting_manager.radius
str
targeting_manager.range_text
= "1 tile ahead"
str
targeting_manager.mode
= "Element"
targeting_manager.tile_size
targeting_manager.world_position
scripts
systems
targetingManager
targeting_manager.gd
Generated by
1.9.8