RapidGameFramework
Reusable Godot managers for data-driven small games
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targeting_manager.gd File Reference

Go to the source code of this file.

Namespaces

namespace  targeting_manager
 

Variables

 targeting_manager.primary_target
 
 targeting_manager.targeting = {}
 
 targeting_manager.merged
 
 targeting_manager.type = "projectile"
 
 targeting_manager.max_range = 1
 
 targeting_manager.landing
 
 targeting_manager._ :
 
 targeting_manager.cell
 
 targeting_manager.current
 
 targeting_manager.from_cell
 
 targeting_manager.target_cell
 
 targeting_manager.direction
 
 targeting_manager.attack_range = 1
 
 targeting_manager.radius
 
str targeting_manager.range_text = "1 tile ahead"
 
str targeting_manager.mode = "Element"
 
 targeting_manager.tile_size
 
 targeting_manager.world_position